Playing
859
Visits
7.7M
Favorites
18.6K
Like ratio
87.5%
Max players
20
Updated 10 days ago
Trend positioning
Global CCU
#1676
of 47,282 tracked
Simulation CCU
#582
of 6,067 in genre
Global trend
—
score 37.7
Genre trend
—
Simulation
Growth timeline · deltas vs prior crawl
CCU Δ
-162
-15.9%
Visits Δ
+5.6K
+0.1%
Favorites Δ
+11
+0.1%
Trend score
37.7
weighted-growth-v1
Growth timeline
10 pts
Thumbnail intelligence
Explorer →Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
TwisterX [0.15] is currently at approximately 859 concurrent players with 7.7M lifetime visits and 18.6K favorites. Tracked peak CCU is about 1,177. It ranks #1676 by CCU in the IntelBricks catalog.
Over prior crawl, concurrent players changed by -162 (-15.9%) and visits by +5.6K (+0.1%). Weighted trend score: 37.7.
[ Lite has been officially released! Lite version improves performance by about 20%! ] Note : This game is not complete, expect unfinished features. Low-end devices might not run well in a full public server, consider playing in a private server, small servers, or in a Lite version. Version 0.15 (Alpha Version) TwisterX is a simple semi sandbox tornado game designed to be playable in mid to low-end devices that is under development and currently only has 8 towns, mostly free vehicles, enhanced simple tornado style for low end devices, Thermodynamics system, and a functioning performant Weather Radar (Reflectivity & Velocity). Controls: Shift + C for Free cam Press the Camera button on the top gui if your camera is stuck. Report bugs or suggest features via our social links or the Roblox community group wall. TwisterX is mainly developed by Fluzerify and other wonderful developers/contributers in the credits
Related boards: Trending · Trending Roblox games · Top games · Simulation genre
Related experiences for positioning context.
Simulation: brightness 49.74, contrast 57.3, text 99.82% (n=2285)
IntelBricks retains 10 metric snapshots for TwisterX [0.15], from Aug 7, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 4:01 PM | 859 | 7.7M |
| Aug 7, 2026, 3:18 PM | 1K | 7.6M |
| Aug 7, 2026, 2:44 PM | 1.2K | 7.6M |
| Aug 7, 2026, 2:32 PM | 1.1K | 7.6M |
| Aug 7, 2026, 1:54 PM | 1.1K | 7.6M |
| Aug 7, 2026, 1:43 PM | 1K | 7.6M |
| Aug 7, 2026, 1:30 PM | 1.1K | 7.6M |
| Aug 7, 2026, 1:19 PM | 1.2K | 7.6M |
| Aug 7, 2026, 10:38 AM | 1.2K | 7.6M |
| Aug 7, 2026, 9:41 AM | 1K | 7.6M |