by FourSquare Creations · universe 9229146348 · Roblox
CreatedNov 23, 2025
Playing
512
Visits
7.3M
Favorites
31.4K
Like ratio
80.5%
Max players
16
Updated 19 hours ago
Trend positioning
Global CCU
#2307
of 47,282 tracked
Survival CCU
#287
of 1,664 in genre
Global trend
—
score 42.6
Genre trend
—
Survival
Growth timeline · deltas vs prior crawl
CCU Δ
-126
-19.7%
Visits Δ
+9.6K
+0.1%
Favorites Δ
+37
+0.1%
Trend score
42.6
weighted-growth-v1
Growth timeline
10 pts
Thumbnail intelligence
Explorer →Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
JUST ONE MORE ASYM [Sheriff Rework] is currently at approximately 512 concurrent players with 7.3M lifetime visits and 31.4K favorites. Tracked peak CCU is about 828. It ranks #2307 by CCU in the IntelBricks catalog.
Welcome to JUST ONE MORE ASYM. JOMA is an asymmetrical game with a juggernaut-style spin on it. One AI controlled killer and their player controlled cohorts hunting down 13 survivors. You can either run and survive, or stand your ground and *eliminate what's hunting you in the first place in this 4v13 half-asym half-juggernaut. ABERRANT | The AI controlled killer. Usually the main threat and very lethal, although very predictable. ADVERSARY | The chosen sub-killers that protect the main killer. Ranging from supports to attackers, use the AI to your advantage, SURVIVORS | Run for your life, but if the situation calls for it, stand your ground instead. Game mostly inspired by random Roblox asymmetrical horror games, though otherwise sticks to mostly original content. [ GAME RULES : ] 1. No Exploiting 2. No Intentional Bug Abuse
Related boards: Trending · Trending Roblox games · Top games · Survival genre
Related experiences for positioning context.
Survival: brightness 36.21, contrast 49.38, text 99.72% (n=722)
Over prior crawl, concurrent players changed by -126 (-19.7%) and visits by +9.6K (+0.1%). Weighted trend score: 42.6.
IntelBricks retains 10 metric snapshots for JUST ONE MORE ASYM [Sheriff Rework], from Aug 6, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 10:38 AM | 512 | 7.3M |
| Aug 7, 2026, 5:17 AM | 638 | 7.3M |
| Aug 7, 2026, 4:32 AM | 624 | 7.3M |
| Aug 7, 2026, 2:55 AM | 767 | 7.3M |
| Aug 7, 2026, 12:55 AM | 778 | 7.3M |
| Aug 6, 2026, 10:55 PM | 793 | 7.3M |
| Aug 6, 2026, 9:25 PM | 828 | 7.3M |
| Aug 6, 2026, 9:05 PM | 803 | 7.3M |
| Aug 6, 2026, 8:56 PM | 806 | 7.3M |
| Aug 6, 2026, 8:42 PM | 813 | 7.3M |