Playing
26
Visits
6.2M
Favorites
43.4K
Like ratio
88.1%
Max players
26
Updated 7 days ago
Trend positioning
Global CCU
#7399
of 38,964 tracked
Action CCU
#608
of 1,124 in genre
Global trend
—
score 49.5
Genre trend
—
Action
Growth timeline · deltas vs prior crawl
CCU Δ
+16
+160.0%
Visits Δ
+1.2K
+0.0%
Favorites Δ
+3
+0.0%
Trend score
49.5
weighted-growth-v1
Growth timeline
2 pts
Thumbnail intelligence
Explorer →Features not extracted yet for this experience.
Action: brightness 43.5, contrast 60.03, text 99.84% (n=629)
Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
GHOST: Samurai Sword Fighting is currently at approximately 26 concurrent players with 6.2M lifetime visits and 43.4K favorites. Tracked peak CCU is about 26. It ranks #7399 by CCU in the IntelBricks catalog.
Enter a fierce world of combat where honor is optional and skill is everything. Duel other players in fast-paced, high-stakes battles and master deadly weapons like the legendary Katana. Unlock rare skins, complete quest, and rise through the ranks to become the most feared warrior in the land! 🗡️ Choose your weapon of choice 🔥 Use special abilities to ensure you prevail 🎨 Unlock limited-time weapon skins 💱 Trade with others for rare skins 💻 PC Controls T – Equip/Unequip M1 – Attack M2 – Block / Parry Q – Dash Shift – Sprint R - Heavy Attack G – Gadget F – Evasive Alt - Lock / Unlock View ⚠️You can change keybinds and controls in settings! 🐛 Found a bug? Let us know! 📢 Join our community server to get updates, codes, and exclusive news. ❤️ Like the game to support future updates! TAGS: samurai, sword fighting, pvp, combat, skill, katana, ghost, 1v1, anime, warrior, fighting, japan, battlegrounds
Related boards: Trending · Trending Roblox games · Top games · Action genre
Related experiences for positioning context.
Over prior crawl, concurrent players changed by +16 (+160.0%) and visits by +1.2K (+0.0%). Weighted trend score: 49.5.
IntelBricks retains 2 metric snapshots for GHOST: Samurai Sword Fighting, from Aug 7, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 4:21 PM | 26 | 6.2M |
| Aug 7, 2026, 6:31 AM | 10 | 6.2M |